Security Mage

Description & Usage
An armored mage suited to Cyberpunk settings like Shadowrun—a good adjunct to any dedicated security force. As a Wild Card, this mage will naturally be the focal point of a fight. Small in frame and a bit frail, but still dangerous. With the focus on non-lethal powers like confusion and stun, will prefer to knock out or force the surrender of intruders rather than simply killing them. As written, this is an appropriate challenge for Novice-rank player characters; rank it up for higher-rank groups of PCs.

TRAITS
d4 Strength; d6 Vigor; d6 Agility; d10 Smarts, d6 Spirit

DERIVED
Pace: 6", Parry: 4, Toughness: 4 (8)

SKILLS
d4 Fighting, d6 Knowledge (Arcana), d10 Notice, d6 Shooting, d10 Spellcasting, d6 Taunt

EDGES
Arcane Background (Mage), Arcane Resistance (+2 Armor vs. damaging powers, +2 to Trait rolls to resist all powers)

HINDRANCES
Bad Luck (-1 Bennie), Small (-1 Toughness)

GEAR
semi-automatic pistol (12/24/48, 2d6 damage, ROF 1, AP 1, semi-automatic)

light security armor (+4 Armor)

magical accoutrements

ARCANE POWERS
Power Points: 10

Powers

 * Bolt (Trappings: Any energy.)
 * Confusion (Hypnotic or confusing lights, loud noises, brief illusions.)
 * Stun (Trappings: Burst of light or sound, concussion.)